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Adding Human-Centered Design to Software Requirements Engineering

SoCal Tech Calendar

Friday, October 8, 2010 -- Adding Human-Centered Design to Software Requirements Engineering. In earlier SPIN presentations, the speaker covered several topics in software requirements, in particular use cases and examples of their use and misuse. See [link].

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Web Second, Mobile First

Both Sides of the Table

Fred Wilson wrote two posts in 2010 that were very influential with the startup community. The world is adopting smart phones and for many young people and many people in the developing world this will be one of their first computing devices. Try writing long reviews of a restaurant. The titles were: Mobile First, Web Second.

Web 334
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Interview with Jimmy Hendricks, Deal Current

socalTECH

We actually built that about a year and a half ago, and are bringing that back due to overwhelming demand. In April of 2010, we put up Dealcurent.com, and we started indexing number one on Google for daily deals software. We had our contest software, ArtisticHub, driving some revenue. How do clients license your software?

Platform 263
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Identifying Pain in the First Step in a Sales Process – Here’s How

Both Sides of the Table

In my first enterprise software company we developed a methodology for sales that we called PUCCKA. Take for example the years 2010-2012 where every brand out there seemed to be buying Facebook “Likes.” If you haven’t already followed me on Twitter, that’s the fastest way to get blog updates.

Sales 367
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Top 57 Online Startups Meets Technology Meets Product Posts for November 2010

SoCal CTO

aka: An Open Letter to the Next Big Social Network) - 500 Hats , November 1, 2010 I've held off writing this post for a long time, because I couldn't quite get my head around all the issues. When It’s Darkest Men See the Stars - Steve Blank , November 24, 2010 When It’s Darkest Men See the Stars. but: Something is Still Missing.

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Decoding the Secret of iPhone Game Popularity, With William Volk, Playscreen

socalTECH

It's an intensely competitive market in developing games for the iPhone and other mobile platforms, with thousands and thousands of titles competing for attention from users. How did you get into iPhone development? It had originally been a web-based, flash game, so we created a fascimile in 2010 with a list of loyal users.

Mobile 216
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The Future of Couponing | How Social-Local-Mobile has Changed the Game

Tech Zulu Event

The industry had seen unprecedented growth in the past decade due to a combination of factors, one of which was the United States’ economic recession. Due to the combination of these factors, marketers began to more heavily fund digital platforms. Resolving Mobile Couponing’s Redemption Pitfalls.

Mobile 85