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Interview with Howard Marks, Gamzee

socalTECH

Earlier this month, Los Angeles-based Gamzee (www.gamzee.com), a new game company founded by Howard Marks, the co-founder of Activision and Acclaim Games, announced a seed round of funding. There's been a dramatic shift in recent years from the traditional videogame model, to social, mobile, and casual games. What is Gamzee all about?

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Why I Invested in Gogii (textPlus) – My First Ever Later Stage Deal

Both Sides of the Table

I invested in LA-based Gogii , one of the fastest growing, most exciting mobile social networking companies you’ve never heard of and maker of a product called textPlus. Well, we started out a free text messaging platform. Scott was one of the first employees at Activision and was VP of their Studio Business. Sorry, moms.

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StartEngine Debuts Eight New Startups At Demo Day

socalTECH

StartEngine's founders are Howard Marks, who co-founded Activision, and investor Paul Kessler. StartEngine provides $20,000 to $100,000 in funding to promising startups, and also offers up mentoring, office space, and help in getting those startups to the next stage.

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Gamzee Shifts Staff, Looks Towards Smaller Games

socalTECH

Los Angeles-based Gamzee , the HTML5 game development firm headed by Howard Marks, one of the founders of Activision, has shifted its staff as it rethinks how to approach the market. The startup develops the Skyscraper City social game, which lets users create and build a city, adding buildings, redeveloping neighborhoods, and more.

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Interview with Scott Lahman, GOGII

socalTECH

Lahman is also one of the co-founders of JAMDAT Mobile, the immensely successful developer of mobile games, which had an IPO in 2004, and eventually became part of Electronic Arts in 2006. We spoke with Scott about GOGII and textPlus, the shifting mobile market, and also what lessons he's applied to his new startup.

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China Roundup: Tencent’s new US gaming studio and WeChat’s new paywall

TechCrunch LA

The wind, he said, “refers to the ever-growing desire for quality by mobile gamers.” ” Breaking the wave, on the other hand, entails TiMi applying new development tools to building high-budget, high-quality AAA mobile games. But TiMi contended that these platforms are not essential to a game’s success.

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Decoding the Secret of iPhone Game Popularity, With William Volk, Playscreen

socalTECH

It's an intensely competitive market in developing games for the iPhone and other mobile platforms, with thousands and thousands of titles competing for attention from users. William is in San Diego, and is a longtime gaming vet, having been at Activision in the days of The Manhole and Myst. Even then, users are very demanding.

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