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Los Angeles-based game streaming provider GameFly and ElectronicArts said Tuesday that ElectronicArts has acquired GameFly's cloud-streaming technology, but that GameFly will continue to operate its games-by-mail subscription service. Financial details of the acquisition were not announced.
Los Angeles-based EA Mobile , the mobile game publishing arm of ElectronicArts, has set its sights on a new platform for its mobile games: Amazon's Kindle. Amazon said the new software development kit program from the firm will be offered as a limited beta to interested developers late last night. READ MORE>>.
Irvine-based WebVisible , which helps small businesses place online advertising, said this morning it is in a big hiring push, and is immediately looking to hire over 75 employees across sales, IT, software engineering, and product design positions. The firm said it received more than 600 applications from that job fair.
Los Angeles-based Titan Gaming , the online gaming technology firm backed by the who's who of Southern California's angel investors, said today that it has added EA's Keith McCurdy and Affinity Media's Brock Pierce to its board, as well as appointed a number of executives. The firm is headed by John Maffei. READ MORE>>.
Los Angeles-based Fans.lu , a developer of an e-commerce storefront to help game companies sell merchandise such as shirts, hats, posters, and more directly to their gamer fans, said over the weekend that it has partnered with the International Game Developers Association (IGDA). READ MORE>>.
At least one million people will be receiving the next FabFitFun box as the Los Angeles company surpasses $200 million in revenue and continues its run as one of the startups to watch in the Los Angeles tech community. . “We’re helping their products get discovered.
Los Angeles-based 3BLACKDOT --founded by Machina Vets Angelo Pullen, Luke Stepleton, Adam Montoya, and Tom Cassell--said Tuesday that it has snagged another Machinima vet, Marwan Abderrazzaq, to head up game development at the company. He also has previously worked at ElectronicArts, Collective Studios, Activision, and Warner Bros.
Los Angeles-based Gaikai , which develops a cloud-based, game streaming services, said today that it has named Nanea Reeves to the position of Chief Strategy Officer. Reeves joins the firm from ElectronicArts, where she was Senior Vice President/COO Global Online. She also served as SVP of JAMDAT Mobile. READ MORE>>.
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The company said it is hiring project managers, engineers, and technical leads in the area of software and quality assurance and database administrators. In fact, the firm even opened up a Los Angeles office in May in the ElectronicArts building in Playa Vista, hoping to tap into the talent base on LA's west side.
Los Angeles-based MarketShare Partners , a provider of marketing analytics software said Wednesday afternoon that it has scored an investment round from Elevation Partners. Tags: partners elevation private bono marketing equity venture software capital marketshare advertising. Financial terms of the funding were not disclosed.
Sponsored by the Center for Computer Games and Virtual Worlds and The Institute for Software Research. Speaker: Artem Kovalovs, Gameplay programmer at Visceral Games, ElectronicArts, Los Angeles. Thursday, March 31, 2011 -- Student-Driven 3D Game Engine Development: Practical Approach.
Making money on livestreams has never been easier thanks to a suite of tools from the Los Angeles-based startup Maestro , which just nabbed $15 million in financing to grow its business. “ 2020 was a blowout year… People needed an interactive streaming platform that they could spin up quickly that they could launch on their website.”
A slew of banks are coming together to back a new roll-up strategy for the Los Angeles-based mobile gaming studio, Jam City and giving the company $145 million in new funding to carry that out.
The Los Angeles game development studio Jam City is setting up a shop in Toronto with the acquisition of Bingo Pop from Uken Games. Jam City has offices in Los Angeles, San Francisco, San Diego, Bogota and Buenos Aires. Terms of the deal weren’t disclosed.
Before you think I was a complete nerd, in addition to making money selling software, which I did at 15, 16 years old, I also made money throwing keg parties. So Small Talk was a big object-oriented programming language, and a bunch of people from our company went to work at Small Talk, and they all went into the software industry.
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