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Tuesday, January 27, 2009 -- SocialMedia and Gaming. Steve McClurg joins us from EA (ElectronicArts). s managing strat planning and biz dev for EA's brand new social gaming division. The recent success of SCRABBLE on Facebook has proven some serious viability for future gaming opportunities.
Tuesday, September 20, 2011 -- Social Gamification - Building Brand Addiction. Join SapientNitro as we celebrate SocialMedia Week with a playful mixer and panel discussion: Extreme engagement and the dynamics of social gamification, with guest speakers: Activision GAIKAI Cloud Gaming. See [link] (more)
Tuesday, October 20, 2009 -- Games Go Social. With all of the major console and PC video game companies in Los Angeles (ElectronicArts, Activision, THQ, Blizzard), it only makes sense to discuss how more and more games are bringing in aspects of socialmedia to enhance game play.
Neville Spiteri is co-founder of Venice-based WEMO Media (www.wemomedia.com), a new, digital studio whose flagship product is TheBlu (www.theblu.com) an online, interactive experience focused on the world's oceans. Our focus is really what we refer to as globally shared media. We spoke with Neville about the company: What is theBlu?
and live shows (CMA Awards Red Carpet, Oscars Backstage Pass – All Access Show Oscar.com) for Disney/ABC Television Digital Media Group. Kendall Rhodes, Relativity Media, VP Digital Programming & Content. George Ruiz, ICM, Head of New Media and SVP of Business Affairs, ICM. davidbeebe. Neal Weiss, Yahoo! georgeruiz.
David Beebe, Fishbowl Worldwide Media/Vin Di Bona Productions. George Ruiz, ICM, Head of New Media and SVP of Business Affairs, ICM. Dragon Age / ElectronicArts, Kevin Tancharoen / Mortal Kombat- Warner Bros Interactive and Veronica Belmont’s socialmedia campaign for General Motors. georgeruiz.
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